The Dilemma of Mature Digital Platforms... Can They Overcome Enshittification? (feat. Kakao)

The Dilemma of Mature Digital Platforms... Can They Overcome Enshittification? (feat. Kakao, Xbox)




πŸ“Œ Summary

Enshittification refers to the phenomenon where online platforms prioritize profit over user experience, leading to a gradual decline in service quality over time. This is currently exemplified by the recent price hike for Xbox Game Passand the major overhaul of KakaoTalk.


πŸ“– Why It Matters! (Meaning and Context)

Enshittification is a term coined by Cory Doctorow to describe the degenerative phenomenon that occurs as digital platforms grow. This phenomenon describes how service quality is deliberately undermined as platforms progress beyond their initial phase of prioritizing user benefits, through a stage of reflecting advertiser and partner demands, and ultimately toward a structure of maximizing platform (shareholder) profits. It is significant because it reveals a common dilemma faced by mature digital platforms: the conflict between user experience and corporate profit pursuit as they choose profit maximization to break through growth stagnation.


πŸ”₯ Key Takeaways

1️⃣ Definition and Stages of En-Profitization

  • Definition: The process where an online platform prioritizes profit pursuit over user experience, leading to degraded service quality.
  • Etymology: First used by Canadian author Cory Doctorow in 2022 to highlight issues with Amazon shopping.
  • Progression Stages:
    • Early Stage: User benefits are the top priority.
    • Mid-stage: User experience is compromised to accommodate advertiser/partner demands.
    • Late stage: Structure shifts to maximize platform (shareholder) profits exclusively.
  • Characteristics: The prefix ‘en-’ emphasizes deliberate degradation.

2️⃣ Xbox Game Pass Overhaul Case Study: High Prices and User Backlash

  • Revamp Details: Significant price hikes across all Xbox Game Pass tiers (Ultimate: $20/month → $30/month, a 50% increase), along with partial feature changes to popular subscription services.
  • Core Issue: Despite the high cost, service quality declined—notably, some first-party games like the upcoming ‘Call of Duty’ won't move to the Standard Game Pass within a year of release.
  • User Reaction: Strong backlash, including subscription cancellations, following consecutive price hikes (second this year).
  • Platform Response: After negative sentiment spread, introduced an ad-supported free streaming option and announced a price increase freeze for existing subscribers in some countries.
  • Conclusion: Demonstrates a classic enshitification process where profit pursuit and user experience collide head-on.

3️⃣ KakaoTalk's Major Overhaul Case: Risk of Loyal User Exodus

  • Core of the Overhaul: A major redesign after 15 years, centered on the ‘Friends List’ transformation.
  • Key Changes: Replacing name-sorted lists with a profile-centric timeline (similar to Instagram feed) as the main layout, expanding profile visibility, and ad insertion.
  • User Discomfort: Reduced chat room accessibility, unwanted exposure of private images, and explosive complaints about ads.
  • Additional Features: Introduced an AI tab integrated with ChatGPT, message editing, chat room folder categorization, and other enhancements to strengthen the ‘super app’ strategy.
  • Result: Due to strong backlash from loyal existing users, the friend list was restored to its original state within 6 days. Brand trust was damaged.

4️⃣ Widespread Enshitification Across Digital Platforms and the Final Warning

  • Streaming Services: A structure where viewers pay more yet get less (requiring more subscriptions, ad exposure even on paid plans) backfired, causing illegal copying to increase from 130 billion cases in 2020 → 216 billion cases in 2024.
  • Other cases: User exodus from Facebook due to ad and algorithm dominance; platform degradation at Amazonfrom top-of-search ads and its own brand saturation.
  • Essence: The choice of innovation that sacrifices core user experience for new growth drivers.
  • Dr. Low's warning: He warns that the end of Enshitification ultimately leads to platform collapse.




πŸ” In summary

Enshitification is the inevitable service quality degradation experienced by digital platforms entering maturity as they overcome growth stagnation and pursue profit maximization. Recent examples like Xbox Game Pass's steep subscription hike and service downgrade, and KakaoTalk's large-scale overhaul sparking user backlash, clearly demonstrate this Enshitification is ongoing. While platforms initially prioritize user benefits, they ultimately shift toward maximizing profits for advertisers or shareholders, deliberately undermining the user experience. This phenomenon is also common in the rise of illegal copying on streaming services and the transformations of giant platforms like Facebook and Amazon. It is crucial for platforms to mitigate the inconvenience users experience and regulate the pace of change. Cory Doctorow strongly warns that the ultimate outcome of Enshitification could be the downfall of the platform.


🏷️ Keywords

#Enshitification #Degradation #Regression #DigitalPlatform #PlatformDilemma #XboxGamePass #KakaoTalk #ProfitMaximization #UserExperience #CoryDoctorow #ServiceQualityDegradation






μ„±μˆ™κΈ° λ””μ§€ν„Έ ν”Œλž«νΌμ˜ λ”œλ ˆλ§ˆ... μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜(λ˜₯망화)을 극볡할 수 μžˆμ„κΉŒ?


πŸ“Œ ν•œμ€„μš”μ•½

μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜(Enshittification)은 온라인 ν”Œλž«νΌμ΄ μ‚¬μš©μž κ²½ν—˜λ³΄λ‹€ 이윀 좔ꡬ에 μ§‘μ€‘ν•˜λ©΄μ„œ μ„œλΉ„μŠ€ ν’ˆμ§ˆμ΄ μ‹œκ°„μ΄ 지남에 따라 μ €ν•˜λ˜λŠ” ν˜„μƒμ„ μΌμ»«λŠ” 말둜, 졜근 Xλ°•μŠ€ κ²Œμž„νŒ¨μŠ€μ˜ 가격 인상과 μΉ΄μΉ΄μ˜€ν†‘μ˜ λŒ€κ·œλͺ¨ 개편 μ‚¬λ‘€μ—μ„œ μ „ν˜•μ μœΌλ‘œ λ‚˜νƒ€λ‚˜κ³  μžˆλ‹€.


πŸ“– μ™œ μ€‘μš”ν•œκ°€! (μ˜λ―Έμ™€ λ§₯락)

μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜(Enshittification)*은 코리 λ‹₯ν„°λ‘œμš°(Cory Doctorow)κ°€ λ§Œλ“  μš©μ–΄λ‘œ, λ””μ§€ν„Έ ν”Œλž«νΌμ΄ μ„±μž₯ν•˜λŠ” κ³Όμ •μ—μ„œ λ‚˜νƒ€λ‚˜λŠ” 퇴행 ν˜„μƒμ„ μ„€λͺ…ν•œλ‹€. 이 ν˜„μƒμ€ ν”Œλž«νΌμ΄ μ‚¬μš©μž νŽΈμ΅μ„ μ΅œμš°μ„ ν•˜λŠ” 초기 단계λ₯Ό μ§€λ‚˜, κ΄‘κ³ μ£Ό 및 νŒŒνŠΈλ„ˆ μš”κ΅¬ 반영 단계, 그리고 μ΅œμ’…μ μœΌλ‘œ ν”Œλž«νΌ(μ£Όμ£Ό) 이읡 κ·ΉλŒ€ν™” ꡬ쑰둜 λ‚˜μ•„κ°€λ©΄μ„œ μ„œλΉ„μŠ€ ν’ˆμ§ˆμ΄ μ˜λ„μ μœΌλ‘œ ν›Όμ†λ˜λŠ” 과정을 μ˜λ―Έν•œλ‹€. μ΄λŠ” μ„±μˆ™κΈ°μ— μ ‘μ–΄λ“  λ””μ§€ν„Έ ν”Œλž«νΌλ“€μ΄ μ„±μž₯ 정체λ₯Ό λŒνŒŒν•˜κΈ° μœ„ν•΄ 수읡 κ·ΉλŒ€ν™”λ₯Ό μ„ νƒν•˜λ©΄μ„œ μ‚¬μš©μž κ²½ν—˜κ³Ό κΈ°μ—… 수읡 좔ꡬ가 μΆ©λŒν•˜λŠ” κ³΅ν†΅λœ λ”œλ ˆλ§ˆλ₯Ό 보여주기 λ•Œλ¬Έμ— μ€‘μš”ν•˜λ‹€.

*μ˜μ–΄ 원어민 λ°œμŒμœΌλ‘œλŠ” [μΈμ‰¬ν‹°ν”ΌμΌ€μ΄μ…˜]에 κ°€κΉŒμšΈ 수 μžˆλ‹€.


πŸ”₯ 핡심 포인트 (Key takeaways)

1️⃣ μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜μ˜ μ •μ˜μ™€ 단계

  • μ •μ˜: 온라인 ν”Œλž«νΌμ΄ μ‚¬μš©μž κ²½ν—˜λ³΄λ‹€ 이윀 좔ꡬ에 μ§‘μ€‘ν•˜λ©° μ„œλΉ„μŠ€ ν’ˆμ§ˆμ΄ μ €ν•˜λ˜λŠ” κ³Όμ •.

  • 어원: μΊλ‚˜λ‹€ μž‘κ°€ 코리 λ‹₯ν„°λ‘œμš°κ°€ 2022λ…„ μ•„λ§ˆμ‘΄ μ‡Όν•‘μ˜ 문제λ₯Ό μ•Œλ¦¬κΈ° μœ„ν•΄ 처음 μ‚¬μš©.

  • μ§„ν–‰ 단계:

    • 초기: μ‚¬μš©μž 편읡 μ΅œμš°μ„ .

    • 쀑기: κ΄‘κ³ μ£Ό/νŒŒνŠΈλ„ˆ μš”κ΅¬ 반영으둜 μ‚¬μš©μž κ²½ν—˜ 훼손.

    • ν›„κΈ°: ν”Œλž«νΌ(μ£Όμ£Ό)의 μ΄μ΅λ§Œμ„ κ·ΉλŒ€ν™”ν•˜λŠ” ꡬ쑰둜 μ „ν™˜.

  • νŠΉμ§•: 접두사 'en-'이 μ˜λ„μ μΈ 훼손을 강쑰함.

2️⃣ Xλ°•μŠ€ κ²Œμž„νŒ¨μŠ€ 개편 사둀: 높은 가격과 μ‚¬μš©μž 반발

  • 개편 λ‚΄μš©: λͺ¨λ“  Xλ°•μŠ€ κ²Œμž„νŒ¨μŠ€ λ“±κΈ‰ 가격 λŒ€ν­ 인상 (μ–Όν‹°λ°‹ μ›” $20 → $30둜 50% 인상), 인기 ꡬ독 μ„œλΉ„μŠ€ 일뢀 κΈ°λŠ₯ 개편.

  • 핡심 문제: 높은 가격에도 λΆˆκ΅¬ν•˜κ³ , ν–₯ν›„ μΆœμ‹œλ  '콜 였브 λ“€ν‹°' λ“± 일뢀 퍼슀트 νŒŒν‹° κ²Œμž„μ΄ μΆœμ‹œ ν›„ 1λ…„ 이내 μŠ€νƒ λ‹€λ“œ κ²Œμž„νŒ¨μŠ€λ‘œ μ΄μ „λ˜μ§€ μ•ŠλŠ” λ“± μ„œλΉ„μŠ€ 질 μ €ν•˜.

  • μ‚¬μš©μž λ°˜μ‘: 연이은 가격 인상(μ˜¬ν•΄ 두 번째)에 ꡬ독 ν•΄μ§€ μ›€μ§μž„ λ“± κ±°μ„Ό 반발 λ°œμƒ.

  • ν”Œλž«νΌ λŒ€μ‘: 뢀정적 μ—¬λ‘  ν™•μ‚° ν›„, κ΄‘κ³  포함 무료 슀트리밍 μ˜΅μ…˜ λ„μž… 및 일뢀 κ΅­κ°€ κΈ°μ‘΄ κ΅¬λ…μž 가격 인상 보λ₯˜ 쑰치 λ°œν‘œ.

  • κ²°λ‘ : 수읡 좔ꡬ와 μ‚¬μš©μž κ²½ν—˜μ΄ μ •λ©΄μΆ©λŒν•˜λŠ” μ „ν˜•μ μΈ μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜ κ³Όμ • μ‹œμ—°.





3️⃣ μΉ΄μΉ΄μ˜€ν†‘ λŒ€κ·œλͺ¨ 개편 사둀: 좩성도 높은 μ‚¬μš©μžμ˜ μ΄νƒˆ μœ„κΈ°

  • 개편 핡심: 15λ…„ 만의 λŒ€κ·œλͺ¨ 개편, '친ꡬ λͺ©λ‘'의 변신이 쀑심.

  • μ£Όμš” λ³€ν™”: 이름 순 μ •λ ¬ 리슀트 λŒ€μ‹  ν”„λ‘œν•„ 쀑심 νƒ€μž„λΌμΈ (μΈμŠ€νƒ€κ·Έλž¨ ν”Όλ“œ μœ μ‚¬) 메인 배치, ν”„λ‘œν•„ λ…ΈμΆœ ν™•λŒ€ 및 κ΄‘κ³  μ‚½μž….

  • μ‚¬μš©μž 뢈편: μ±„νŒ…λ°© μ ‘κ·Όμ„± μ €ν•˜, 사적 이미지 μ›μΉ˜ μ•ŠλŠ” 곡개, 광고에 λŒ€ν•œ 뢈만 폭발.

  • μΆ”κ°€ κΈ°λŠ₯: μ±—GPT 연동 AI νƒ­ λ„μž…, λ©”μ‹œμ§€ μˆ˜μ •, μ±„νŒ…λ°© 폴더 λΆ„λ₯˜ λ“± 'μŠˆνΌμ•±' μ „λž΅ κ°•ν™”.

  • κ²°κ³Ό: 좩성도 높은 κΈ°μ‘΄ μ‚¬μš©μžμ˜ κ°•ν•œ 반발둜 인해 6일 λ§Œμ— 친ꡬ λͺ©λ‘ 원상볡ꡬ λ°œν‘œ. λΈŒλžœλ“œ 신뒰에 타격.

4️⃣ λ””μ§€ν„Έ ν”Œλž«νΌ μ „λ°˜μ˜ μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜ ν™•μ‚° 및 μ΅œμ’… κ²½κ³ 

  • 슀트리밍 μ„œλΉ„μŠ€: μ‹œμ²­μžλ“€μ΄ 더 많이 μ§€λΆˆν•˜λ©΄μ„œλ„ 더 적게 μ–»λŠ” ꡬ쑰(더 λ§Žμ€ ꡬ독 ν•„μš”, 유료 μš”κΈˆμ œμ—λ„ κ΄‘κ³  λ…ΈμΆœ)둜 인해 λΆˆλ²• λ³΅μ œκ°€ 2020λ…„ 1,300μ–΅ 건 → 2024λ…„ 2,160μ–΅ 건으둜 μ¦κ°€ν•˜λŠ” μ—­νš¨κ³Ό λ°œμƒ.

  • 기타 사둀: 페이슀뢁의 광고와 μ•Œκ³ λ¦¬μ¦˜ μž₯μ•…μœΌλ‘œ μΈν•œ μ‚¬μš©μž μ΄νƒˆ, μ•„λ§ˆμ‘΄μ˜ 검색 상단 κ΄‘κ³  및 자체 λΈŒλžœλ“œ λ„λ°°λ‘œ μΈν•œ ν”Œλž«νΌ λ³€μ§ˆ.

  • 본질: μƒˆλ‘œμš΄ μ„±μž₯ 동λ ₯을 μœ„ν•΄ μ‚¬μš©μž κ²½ν—˜μ˜ 핡심을 ν¬μƒμ‹œν‚€λŠ” ν˜μ‹ μ˜ 선택.

  • λ‹₯ν„°λ‘œμš°μ˜ κ²½κ³ : μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜μ˜ λ§ˆμ§€λ§‰μ€ κ²°κ΅­ ν”Œλž«νΌμ˜ λͺ°λ½μ΄λΌκ³  경고함.


πŸ” μ •λ¦¬ν•˜λ©΄

μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜μ€ μ„±μˆ™κΈ°μ— μ ‘μ–΄λ“  λ””μ§€ν„Έ ν”Œλž«νΌλ“€μ΄ μ„±μž₯ 정체λ₯Ό κ·Ήλ³΅ν•˜κ³  수읡 κ·ΉλŒ€ν™”λ₯Ό μΆ”κ΅¬ν•˜λŠ” κ³Όμ •μ—μ„œ ν•„μ—°μ μœΌλ‘œ κ²ͺ게 λ˜λŠ” μ„œλΉ„μŠ€ ν’ˆμ§ˆ μ €ν•˜ ν˜„μƒμ΄λ‹€. 졜근 Xλ°•μŠ€ κ²Œμž„νŒ¨μŠ€μ˜ κ΅¬λ…λ£Œ λŒ€ν­ 인상 및 μ„œλΉ„μŠ€ 질 μ €ν•˜μ™€ μΉ΄μΉ΄μ˜€ν†‘μ˜ μ‚¬μš©μž λ°˜λ°œμ„ λΆ€λ₯Έ λŒ€κ·œλͺ¨ 개편 μ‚¬λ‘€λŠ” μ΄λŸ¬ν•œ μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜μ΄ ν˜„μž¬μ§„ν–‰ν˜•μž„μ„ λͺ…ν™•νžˆ 보여쀀닀. ν”Œλž«νΌλ“€μ€ μ΄ˆκΈ°μ—λŠ” μ‚¬μš©μž νŽΈμ΅μ„ μ΅œμš°μ„ ν•˜μ§€λ§Œ, κ²°κ΅­ κ΄‘κ³ μ£Όλ‚˜ ν”Œλž«νΌ 주주의 μ΄μ΅λ§Œμ„ κ·ΉλŒ€ν™”ν•˜λŠ” λ°©ν–₯으둜 λ‚˜μ•„κ°€λ©° μ‚¬μš©μž κ²½ν—˜μ„ μ˜λ„μ μœΌλ‘œ ν›Όμ†ν•˜κ²Œ λœλ‹€. μ΄λŠ” 슀트리밍 μ„œλΉ„μŠ€μ˜ λΆˆλ²• 볡제 μ¦κ°€λ‚˜ 페이슀뢁, μ•„λ§ˆμ‘΄κ³Ό 같은 κ±°λŒ€ ν”Œλž«νΌμ˜ λ³€ν™”μ—μ„œλ„ κ³΅ν†΅μ μœΌλ‘œ λ‚˜νƒ€λ‚˜λŠ” ν˜„μƒμ΄λ‹€. ν”Œλž«νΌμ΄ μ‚¬μš©μžκ°€ μ²΄κ°ν•˜λŠ” λΆˆνŽΈμ„ μ™„ν™”ν•˜κ³  μ§„ν–‰ 속도λ₯Ό μ‘°μ ˆν•˜λŠ” 것이 μ€‘μš”ν•˜λ©°, 코리 λ‹₯ν„°λ‘œμš°λŠ” μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜μ˜ μ΅œμ’… κ²°κ³Όκ°€ ν”Œλž«νΌμ˜ λͺ°λ½μΌ 수 μžˆλ‹€κ³  κ°•λ ₯ν•˜κ²Œ κ²½κ³ ν•œλ‹€.


🏷️ ν‚€μ›Œλ“œ

#μ—”μ‹œν‹°ν”ΌμΌ€μ΄μ…˜ #μΈμ‰¬ν‹°ν”ΌμΌ€μ΄μ…˜ #λ˜₯망화 #퇴행 #λ””μ§€ν„Έν”Œλž«νΌ #ν”Œλž«νΌλ”œλ ˆλ§ˆ #Xλ°•μŠ€κ²Œμž„νŒ¨μŠ€ #μΉ΄μΉ΄μ˜€ν†‘ #μˆ˜μ΅κ·ΉλŒ€ν™” #μ‚¬μš©μžκ²½ν—˜ #코리λ‹₯ν„°λ‘œμš° #μ„œλΉ„μŠ€ν’ˆμ§ˆμ €ν•˜


🚨주의: 이 λΈ”λ‘œκ·Έ μžλ£ŒλŠ” μ €μž‘κΆŒμ— μ˜ν•΄ λ³΄ν˜Έλ©λ‹ˆλ‹€. λΈ”λ‘œκ·Έμ—μ„œ λ‹€λ£¨λŠ” λ‚΄μš©μ€ 투자 ꢌ유λ₯Ό λͺ©μ μœΌλ‘œ ν•˜μ§€ μ•ŠμœΌλ©°, νŠΉμ • 금육 μƒν’ˆμ˜ 맀수 λ˜λŠ” 맀도λ₯Ό ꢌμž₯ν•˜μ§€ μ•ŠμŠ΅λ‹ˆλ‹€. 투자 결정은 μ „μ μœΌλ‘œ 본인의 μ±…μž„ ν•˜μ— 이루어져야 ν•˜λ©°, 이 λΈ”λ‘œκ·Έμ—μ„œ μ±…μž„μ§€μ§€ μ•ŠμŠ΅λ‹ˆλ‹€.